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Andy is the brains behind much of the technology used in Ambient's products. Most of his work centres on product backbones, renderes, imaging systems, and the 'math stuff' that the rest of us don't understand. Since starting working in graphics, he's produced more renderers than we can count, including the original renderers for our early 3D Painting technology, the micro-polygon renderer used in KPT ShapeShifter, the rendering system used to produce our user interfaces, and the paint stroke renderer used in ArtRage. Other technology to his name includes the fibre/hair technology in KPT FiberOptix, the lighting models used in various KPT filters, lighting systems, procedural texture generation systems, realtime software renderers for 3D applications, video recording and processing technology, and of course the backbone of the paint stroke simulation used in ArtRage. He's the kind of person who can always pull a rabbit out of the hat, particularly when it comes to producing lit, environment mapped, and bump mapped surfaces. Andy also wrote much of the Goblin cross platform toolkit, including the rendering pipeline used to produce the interface, and much of the underlying messaging and event handling code. Andy's product credits include:
Andy's Comments:
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