Packing.
Once we've got a set of particles ready we can set up the packing. We don't want too uniform a look to the painting, and we have to remember that we've set our particles to select Row based on Time, so the packing parameters need tweaking to account for this.
The first thing to do is set the Packing type to Random. Other packing styles are too uniform, and because we're changing particle row over time, we would get all the big particles at the top if we had Top-Down packing. Random packing means that the entire image has a chance of being covered with big particles before it moves on to the next row. Jitter amount should be set around 50%.
Packing Density is the next thing to look at. The difference in size between the particles means that a Packing Density that doesn't change will create only small scatterings of the smaller particles. Because we're selecting particle row based on time, we can also select Packing Density based on time. The 'At Start' value should be set low, so that few of the big block particles are applied, and the 'At End' value should be set high so that we get more of the smaller ones. These settings can be tweaked to create effects from sparse strokes to solid blocks.
The Clear Underlying flag can be set on or off depending on the effect. For maximum flexibility after an apply, apply the effect to a duplicate of the layer that contains the thing you want to paint, and turn on Clear Underlying. This will replace the layer with the painted result, removing the original image completely. Some of the variant methods described on other pages use this.
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