As an experiment, we created a mostly transparent triangle and placed a large circle inside each corner, coloured red, blue, then green going clockwise. The idea was that we'd pack the triangles in a regular pattern in to the source image, make them mostly transparent, and use the Hue of the underlying image to rotate them. With any luck, the intersections of the corners of the triangles would create an almost TV like effect, colours showing through from the source image.
Note that in the preset, the original source image isn't shown at all, so what you're seeing is purely the result of the rotating triangles. Use the 'TV Triangle' preset.
1. A single particle consisting of a mostly transparent triangle with a dot at each corner, the top dot should be red, then blue to the bottom right, then green to the bottom left.
2. Scale and density are set to create a distribution that overlaps each particle. Set Jitter to 0 so that the grid is even. Packing should be left to right, top to bottom to get a regular grid.
3. The particle's Luminance and Saturation need to be matched to the source image. Make sure the Hue variant is set to 'None', with a Min value of 50% so that the hue of the particle is not changed.Set the Luminance variant to the Luminance type, min val 0%, max val 100% to match image Luminance. Set the Saturation variant to the Saturation type, min val 0%, max val 100% to match image Saturation. Play around with L and S to get the right kind of tone.
4. Make sure there is no shadow applied, that would darken the result.
5. Set the Rotation variant to Hue type, with a minimum value of 0%, and a maximum of 100%. This means that the particle rotates (clockwise) more based on the Hue of the image beneath, so as the image goes from red to green, the particle rotates from red to green and the intersections of adjacent particles should blend between.
This trick could be expanded if you had a semi-transparent, circular Hue Wheel particle that did an anticlockwise hue wheel (remember, the particle rotates clockwise, so the wheel needs to go anticlockwise to make sure the right hue is in place). |